MOONCALL
Rescue stranded pluckers from a cratered moon.
A retro vector space rescue game. Fly your ship to draw pluckers in with its gravity field, land to rescue them, then walk the surface to reach further while the asteroid fields close in.
// ABOUT
Mooncall is a retro space rescue game drawn entirely in vector line art. Pilot your ship across a procedurally generated moonscape with classic thrust and rotate controls. Fly close to stranded pluckers to pull them in with your gravity field, land to confirm the rescue, then take off to find the next.
Or leave the ship and cross the surface on foot: deploy extender beacons, chain them into rescue networks, and raise arc shields to guard your routes. All the while the asteroid fields thicken, rogue asteroids streak in without warning, and moonquakes reshape the ground beneath you.
Built for the sharp, fast look of arcade games from the 1970s, 80s, and 90s. No microtransactions, no ads, just the rescue and the run.
// FEATURES
- Fly your ship with classic thrust and rotate controls, then leave it to walk the surface on foot.
- Draw pluckers in with your gravity field, then build extender beacon networks and arc shields to reach further.
- Climb 36 upgrade tiers of double and triple cannons, exploding and cluster rounds, turrets, extended shields, faster thrust, and more.
- Escalating chaos from denser asteroid fields, rogue asteroids, and moonquakes that reshape the terrain.
- Procedurally generated terrain, so every run is different.
- Global leaderboards for daily and overall scores, plus 40+ achievements.
- Pure vector line art, 25 languages, and accessibility options including colorblind modes, flash reduction, and difficulty assists.
- No ads, no microtransactions, no DLC.
// SCREENSHOTS
Real captures land at launch.
// GET MOONCALL
Coming first to PC on Steam. Wishlist now to get notified the moment it launches.
// CONTACT
Made by Lauri Mäki. Published by RootNode Oy / Kuukkeli Games.